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Our Faction Creation System simply goes where no other game has ventured before.
In most other games, players are allowed to create their guild, along with a name, logo, background and Hall.
In EXODE, player Factions also supply ingame bonuses, ranging from attribute and skills bonuses to full new abilities.
EXODE Faction Creation Tool also bestows players with the ability to customize the allowed Career Positions within their Faction.
Careers offer a set of other bonuses, along with ranks within this Career that allows players to go up in promotions (and abilities!) if they meet the prerequisites.
It already means a lot. You may create your Pirate Clan with ingame ranks, and requirement to have enough killings (or contributed loot) to go up in character abilities.
Or create a Trade Community with resource taxes.
But we didn't stop there. As very demanding developers and gamers, we wanted to put the best into this system.
We added the following:
- A comprehensive creation system to ensure that player-made Factions and Careers are rich, diversified but also quite balanced.
- Player-made Factions are featured in the full game character creation; players will be able to see your own Faction and choose it right from the start.
- We created the 'Factionbook' concept. A Factionbook is a PDF document that gives all info about your Faction to internet readers. Full background, ranks, bonuses, Career Positions, everything is available there in a normalized display.
- We created a Faction Creation Tool. It is a powerful software that not only allows you to create your Faction and save it on EXODE servers, but also can create your own Factionbook and mail it to you with a simple left-click!
- Upload your Factionbook to your website, and impulse faction propaganda with ease!
- Want to try it? The Faction Creation Tool is available as a free download right from our website ('Downloads' section).
- Faction Leaders also have access to incredible new features: they may create their own Missions (which are like Quests in other games), with ingame objectives and rewards, and bestow them to their members.
- This mission system is also deepened with the ability to create your own Operations and Campaigns. Missions are single-player quests; Operations are multiplayer quests, indulging players with cooperative objectives. Campaigns are large multiplayer, persistent quests, which add duties and large-scale strategy to strong cooperation and multiplayer fun.
- Telling a player to scout a planet sector with his ship would be a Mission. Charging a 4-player group to bring critical resources to some very far place is an Operation; it will also guarantee some escort ships to your cargo. Launching a major land invasion on a planet is a Campaign.
- You do not need to be afraid of unbalanced or inappropriate Factions. We involve ourselves in making sure EXODE gameplay is kept intact. Player-made Factions are submitted for review before being allowed into the game!
If you want to know more about how to create your Faction and Careers, please click here to view a detailed forum topic on this subject, or here to try the Creation Tool right away.
EXODE features many unique concepts and we cannot introduce you to them all. We will now delve into one last original gameplay feature: the Invention System.
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